Spells
Last updated
Last updated
Anichess introduces a new concept called spells, which adds an interesting twist and depth to classic chess. Each spell has two attributes: one is the number of mana points required to cast the spell and the other is the maximum number of times the spell can be used per game. These attributes serve as the balancing mechanism for the game. Remember, you earn 1 mana every turn that you do not cast a spell.
Parkour Mech: Permanently transform a piece (except king and queen) into a knight. Casting the spell counts as one move. Cost: 3 Mana | Limit: 2 casts
Imposter: Swap a piece with an opponent’s piece of the same type, except for pawns and kings. The spell counts as one move. Cost: 5 Mana | Limit: 2 cast
Shot in the Dark: Move (or keep in place) a piece invisibly once, revealing its position on your next turn. Cannot be casted on Queen. Cost: 5 Mana | Limit: 2 casts
House Recruit: Create a pawn on an empty square between the 3rd and 6th ranks. The spell counts as one move. Cost: 4 Mana | Limit: 3 casts
Bis-Hop 2:0: Leap your bishop over one piece in its path. The spell can be cast to capture the first piece it encounters. Cost: 6 Mana | Limit: 2 cast
Queen Time: Allows a knight, bishop, or rook to move like a queen once during your turn. The piece can capture during this move. Cost: 8 Mana | Limit: 1 cast
Slip: Move a pawn, knight, or rook diagonally to an adjacent square once during your turn. It cannot be cast to capture a piece. Cost: 1 Mana | Limit: 5 casts
Shift: Move a pawn, knight, or bishop horizontally to an adjacent empty square once during your turn. It cannot be cast to capture a piece. Cost: 1 Mana | Limit: 5 casts
Juke: Move a pawn, knight, or bishop forward or backward by one square once during your turn. It cannot be cast to capture a piece. Cost: 1 Mana | Limit: 5 casts
After completing Scherif’s Introduction, players will start with 5 random spells unlocked. The remaining 4 spells can be unlocked by completing in-game missions.