Spells

Spells are the defining feature of Anichess. Each has its own effect, mana cost, and cast limit per game. Some are subtle; others are game-ending. You don't need to know all 14 at once. Start with your defaults and build from there.

Spells will be unlocked as you progress further into the game. Unlocked by default: Parkour Mech, Slip, House Recruit, Bis-Hop 2.0, Imposter.


Parkour Mech

Permanently transform a piece (excluding King and Queen) into a Knight. Counts as a move. Cost: 3 Mana | Limit: 2 casts

Imposter

Swap one of your pieces with an opponent's piece of the same type (excluding King and Pawns). Counts as a move. Cost: 4 Mana | Limit: 3 casts

Shot in the Dark

Make a piece (excluding the Queen) invisible for 1 turn. You may move it or leave it in place. If another piece lands on its square, it is captured. Cost: 3 Mana | Limit: 3 casts

House Recruit

Create a Pawn on an empty square between the 3rd and 6th ranks. Counts as a move. Cost: 5 Mana | Limit: 3 casts

Bis-Hop 2.0

Leap your Bishop over one piece in its path. Can capture. Cost: 4 Mana | Limit: 3 casts

Queen Time

Move a Knight, Bishop, or Rook like a Queen once. Can capture. King excluded. Cost: 7 Mana | Limit: 1 cast

Slip

Move a Pawn, Knight, or Rook diagonally by 1 square (no capture). Steals 1 Mana from your opponent. Cost: 1 Mana | Limit: 5 casts

Juke

Move a Pawn, Knight, or Bishop vertically by 1 square (no capture). Steals 1 Mana from your opponent. Cost: 1 Mana | Limit: 6 casts

Shift

Move a Pawn, Knight, or Bishop horizontally by 1 square (no capture). Steals 1 Mana from your opponent. Cost: 1 Mana | Limit: 6 casts

Pengu Dive

Teleport one of your pieces (excluding Pawns) to an empty square within a 5x5 area around it. Counts as a move. Cost: 3 Mana | Limit: 4 casts

Tactical Necessity

Sacrifice a piece to destroy an opponent's lower-rank piece (excluding the King). Counts as a move. Cost: 1 Mana | Limit: 5 casts

Pounce And Purr

Leap a piece to an adjacent empty square. Then stun one opponent piece within 1 square of the landing spot (excluding King) for 1 turn. Cost: 4 Mana | Limit: 2 casts

Transcendence

Move a piece across the board's left and right edges. Can capture. King excluded. Cost: 6 Mana | Limit: 2 casts

Pengu Blast

Deploy up to 3 bombs in any orientation between the 3rd and 6th rank. Detonates after 3 turns, eliminating all pieces in the blast zone. Cost: 5 Mana | Limit: 3 casts

Power Infusion

Promote the rank of a piece (capped as Rook). Act as a move. Every cast lowers the cost by 1. Cost: 6 Mana | Limit: 5 casts

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