Spells
Spells are the defining feature of Anichess. Each has its own effect, mana cost, and cast limit per game. Some are subtle; others are game-ending. The full list is below, but you don’t need to know them all at once. Start with a few and build your loadout over time.
You begin with five unlocked spells. Others can be earned through progression.
There are 13 spells available in Anichess Alpha


Parkour Mech
Permanently transform a piece (excluding King and Queen) into a Knight. Counts as a move. Cost: 3 Mana | Limit: 2 casts
Imposter
Swap a piece with an opponent’s piece of the same type, except for pawns and kings. The spell counts as one move. Cost: 5 Mana | Limit: 3 cast
Shot in the Dark
Turn a piece invisible for 1 turn (excluding the Queen). You may move it or leave it. If any piece enters or passes through its square, it is captured. Cost: 3 Mana | Limit: 2 casts
House Recruit
Create a Pawn on an empty square between the 3rd and 6th ranks. Counts as a move. Cost: 4 Mana | Limit: 3 casts
Bis-Hop 2.0
Leap your bishop over one piece in its path. The spell can be cast to capture the first piece it encounters. Cost: 4 Mana | Limit: 3 cast
Queen Time
Allows a knight, bishop, or rook to move like a queen once during your turn. The piece can capture during this move (excluding king). Cost: 7 Mana | Limit: 1 cast
Slip
Move a pawn, knight, or rook diagonally to an adjacent square once during your turn, steal one Mana from opponent. It cannot be cast to capture a piece. Cost: 1 Mana | Limit: 5 casts
Juke
Move a Pawn, Knight, or Bishop vertically by 1 square (no capture). Steals 1 Mana from your opponent. Cost: 1 Mana | Limit: 6 casts
Shift
Move a Pawn, Knight, or Rook horizontally by 1 square (no capture). Steals 1 Mana from your opponent. Cost: 1 Mana | Limit: 6 casts
Pengu Dive
Teleport one of your pieces (excluding Pawns) to an empty square within a 5x5 area around it. Counts as a move. Cost: 3 Mana | Limit: 5 casts
Tactical Necessity
Sacrifice a piece to destroy an opponent's lower-rank piece (excluding the King). Counts as a move. Cost: 1 Mana | Limit: 5 casts
Pounce And Purr
Leap a piece to an adjacent empty square. Then, stun one opponent piece within one square of the landing spot (excluding King) for 1 turn. Cost: 4 Mana | Limit: 3 casts.
Transcendence
Transcend the boundaries of the physical realm, allowing a piece to harmoniously traverse the board's left and right edges once. Can capture. Cost: 4 Mana | Limit: 3 casts.
After completing Scherif’s Introduction, players will start with 5 core spells unlocked: Slip, Parkour Mech, House Recruit, Bis-Hop and Imposter. The remaining spells can be unlocked by completing in-game missions.
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