# Game Rules

<figure><img src="/files/3HCaSVT0DBl7sV850L5b" alt=""><figcaption></figcaption></figure>

Players must choose 1 or 3 spells at the start of each game, depending on whether they choose to play the Lite or Classic variant.

You gain 1 mana point per turn if you don’t cast a spell, up to a maximum of 8 mana that can be accumulated at any time.

When a piece is captured by a spell, it behaves as if captured by a normal move.

You are allocated a fixed time per game and below are the current formats available:

* Flash: 3 minutes with a 2-second increment per move (3|2)
* Blitz: 5 minutes with a 2-second increment per move (5|2)
* Rapid: 10 minutes with no increment (10|0)

Classic chess moves, including basic piece movement, Castling, En Passant, and Pawn Promotion, remain, though castling is allowed even if the king or the squares it moves through are threatened. After making a move, a player gains 1 mana. The concept of check or mate does not exist due to spells.


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://docs.anichess.com/anichess/how-to-play/game-rules.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
